š Up to 70% Off Selected ItemsShop Sale
...Before I Kill You Mister Spy...
Before I Kill You, Mr. BondĀ is a silly, stupid game straight from the Cheapass Games playbook. In it, players take on the role of villains building their remote fortresses and capturing secret agents. When one is captured, he can be killed right away, but what's the fun in that? The real points come when you slowly reveal your secret plan to him ā or leave him to be eaten by sharks. Of course, that's where the risk is, too, and the longer you postpone the kill, the greater the likelihood that another player will produce a card that allows the agent to escape and destroy your fortress.
Product Information
Product Information
Shipping & Returns
Shipping & Returns

...Before I Kill You Mister Spy...
...Before I Kill You Mister Spy...
Before I Kill You, Mr. BondĀ is a silly, stupid game straight from the Cheapass Games playbook. In it, players take on the role of villains building their remote fortresses and capturing secret agents. When one is captured, he can be killed right away, but what's the fun in that? The real points come when you slowly reveal your secret plan to him ā or leave him to be eaten by sharks. Of course, that's where the risk is, too, and the longer you postpone the kill, the greater the likelihood that another player will produce a card that allows the agent to escape and destroy your fortress.
$2.81
Original: $8.04
-65%...Before I Kill You Mister Spy...ā
$8.04
$2.81Product Information
Product Information
Shipping & Returns
Shipping & Returns
Description
Before I Kill You, Mr. BondĀ is a silly, stupid game straight from the Cheapass Games playbook. In it, players take on the role of villains building their remote fortresses and capturing secret agents. When one is captured, he can be killed right away, but what's the fun in that? The real points come when you slowly reveal your secret plan to him ā or leave him to be eaten by sharks. Of course, that's where the risk is, too, and the longer you postpone the kill, the greater the likelihood that another player will produce a card that allows the agent to escape and destroy your fortress.












