Ticket to Ride - Rails and Sails
Ticket to Ride: Rails & SailsĀ takes the familiar gameplay ofĀ Ticket to RideĀ and expands it across the globe ā which means that you'll be moving across water, of course, and that's where the sails come in.
As in otherĀ Ticket to RideĀ games, inĀ Ticket to Ride: Rails & SailsĀ players start with tickets in hand that show two cities, and over the course of the game they try to collect colored cards, then claim routes on the game board with their colored train and ship tokens, scoring points while doing so. When any player has six or fewer tokens in their supply, each player takes two more turns, then the game ends. At that point, if they've created a continuous path between the two cities on a ticket, then they score the points on that ticket; if not, then they lose points instead.
Ticket to Ride: Rails & SailsĀ puts a few twists on theĀ TtRĀ formula, starting with split card decks of trains and ships (with all of the wild cards going in the train deck). Three cards of each type are revealed at the start of the game, and when you draw cards, you replace them with a card from whichever deck you like.Ā
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Ticket to Ride - Rails and Sails
Ticket to Ride - Rails and Sails
Ticket to Ride: Rails & SailsĀ takes the familiar gameplay ofĀ Ticket to RideĀ and expands it across the globe ā which means that you'll be moving across water, of course, and that's where the sails come in.
As in otherĀ Ticket to RideĀ games, inĀ Ticket to Ride: Rails & SailsĀ players start with tickets in hand that show two cities, and over the course of the game they try to collect colored cards, then claim routes on the game board with their colored train and ship tokens, scoring points while doing so. When any player has six or fewer tokens in their supply, each player takes two more turns, then the game ends. At that point, if they've created a continuous path between the two cities on a ticket, then they score the points on that ticket; if not, then they lose points instead.
Ticket to Ride: Rails & SailsĀ puts a few twists on theĀ TtRĀ formula, starting with split card decks of trains and ships (with all of the wild cards going in the train deck). Three cards of each type are revealed at the start of the game, and when you draw cards, you replace them with a card from whichever deck you like.Ā
Original: $77.77
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Description
Ticket to Ride: Rails & SailsĀ takes the familiar gameplay ofĀ Ticket to RideĀ and expands it across the globe ā which means that you'll be moving across water, of course, and that's where the sails come in.
As in otherĀ Ticket to RideĀ games, inĀ Ticket to Ride: Rails & SailsĀ players start with tickets in hand that show two cities, and over the course of the game they try to collect colored cards, then claim routes on the game board with their colored train and ship tokens, scoring points while doing so. When any player has six or fewer tokens in their supply, each player takes two more turns, then the game ends. At that point, if they've created a continuous path between the two cities on a ticket, then they score the points on that ticket; if not, then they lose points instead.
Ticket to Ride: Rails & SailsĀ puts a few twists on theĀ TtRĀ formula, starting with split card decks of trains and ships (with all of the wild cards going in the train deck). Three cards of each type are revealed at the start of the game, and when you draw cards, you replace them with a card from whichever deck you like.Ā












